Version: 1.0.0

Author: dev505

Unity: 6.3+ (tested on 6000.3.13f1)

Render Pipeline: Universal Render Pipeline 17.3+ (URP only)

Support: Discord · [email protected]

A physically-grounded volumetric fog effect for Unity 6 URP — height-based density, animated noise, shadow-driven light shafts, and 8 hand-tuned presets. Single fullscreen pass, RenderGraph-native, mobile-friendly.


⚡ Quick Start (60 seconds)

  1. Open Tools → Volumetric Fog → Open Hub.
  2. Click the Add button next to Volumetric Fog Renderer Feature added.
  3. Click the Create button next to Volumetric Fog override on a Volume.

That's it. Open the demo scene from the Hub or hit Play in your own scene — you'll see fog.

image.png


Requirements & Compatibility


Unity Editor 6.3 or newer (6000.3.13f1 tested)
Render Pipeline Universal Render Pipeline 17.3+
Built-in pipeline ❌ Not supported
HDRP ❌ Not supported (HDRP has its own volumetric fog)
Platforms All URP platforms — desktop, console, mobile, VR
Renderer Feature Yes, must be added to the active URP renderer
Shadow maps Required for visible light shafts

The Hub

The Hub is the central control panel for the package. Open it via Tools → Volumetric Fog → Open Hub. It auto-opens once on first import.